So far, it appears that he is only killable if you side with the Imperials, as he is otherwise marked essential. I've literally passed my thrall on a road, only to stop and watch it continue to run the opposite way past me. These thralls may not be permanent, but they offer something unique to the player, whether it be unique voice clips, exceptionally strong powers, or whatever else. UnInstallation: Kill all your thrall. This is because he is level locked at level 25. NPCs that are level locked at a low level, aren't very effective in battle. TP > OoT = MM > ST = SS = tWW > TFH > ALBW = PH > BOTW = MC > OoA > OoS > LA > FSA > FS > LoZ > AoL >>> aLttP, Vorstag is a perfect candidate for the Blades. The link is here --> Most cells reset after 10 or 30 days, depending on how it was programmed. The lovely Bard found in Dawnstar. You cannot use Storm Call or Chain Lightning if you want them to...... you haven't set a signature for the message boards yet! While the general scope of this FAQ is about humanoid thralls, I think these too are worth commenting on. That means if you don't encounter her until after level 40, you won't be able to thrall her. If you follow the Mages Guild story line, you'll end up dealing with him later on, thus preventing you from killing him early and having everyone get mad at you. He makes an interesting thrall as he doesn't moan and he glows a ghostly transparent blue. You can kill a thrall by activating them and selecting Deanimate instead of having to kill them yourself. Dead thralls give new meaning to the phrase "Pack Mule", since they can hold (theoretically) an infinite amount of items. When you purchase a skill increase, the bar fills up, the skill increases by one, and the bar then resets at the beginning. But on the other hand, you won't have to worry about your thrall possibly decapitating NPCs, as headless NPCs cannot be resurrected. I wonder if you can make a Light Version for lore friendly reasons like: Remove the Seller of Dead Thrall Tome, and just limit the maximum of dead thralls to 1(vanilla version). So a Master trainer, who can train you to a higher level, will not charge you more gold than a Common trainer will. He was not and subsequently disappeared from my game after I left the area for 24 hours. Choose the dialog option demanding that the Dremora submits, will turn it hostile, but don't worry, that is the progression of the quest. I like to keep a thrall that talks because its less annoying. Ritual quest, talk to Phinis Gestor after reaching 90 conjuration are disappointed when you leveling! Overall though, he does very well as a thrall since his initial AI is set to cast high-damaging spells from far away. He's stuck at level 1, so he more than likely has around 50 HP, magicka, and stamina. She does however, know quite a few spells including: Ironflesh, Magelight, Multiple Destruction spells, three different wards, and a healing spell. This will require a little more backtracking when the player finally wants to use the skill book, but the option is there. This time, you will demand a Sigil Stone, so once you defeat it and summon it again, it will give you the Sigil Stone. So now you don't hear about that Dragon roosting up on Mount Anthor. They have trouble crossing rivers, and even sometimes, they will not zone through some doors that lead into dungeons. Rigel is found in the second area at Pinewatch. It really is wonderful to talk to other people of a like mind. Sometimes they do a good job of following you (especially if you stick to roads). That means any NPC over level 40 cannot be thralled. Wait at least 11 days (although 30 days is preferable). It's important to note that in the vanilla game and patched versions 1.2 and below, bodies will to stay around for 7 or 8 days before disappearing, so if you are playing an un-patched version or a patched version 1.2 or below, and you visit your corpse every few days, it won't disappear. She uses Frost spells for damage, and comes equipped with a healing spell, ward, and mage armor, as well as a few more spells. If not, try entering a nearby house or walk out to the stables since thralls get teleported to the stables. I've yet to see him do this while he is thralled, so he may not retain that ability. That's all there is to it. Some, however, might equip a set of Leather gear. Lastly, it appears that there is some type of mix up in the coding when the player has Elemental Potency. A flame thrall will do well against an enemy that is weak to fire, and little damage to an enemy that resists it. "That spell looks dangerous." I've witnessed a Forsworn Briarheart walking down the street from my house, friendly to everyone. Life keeps on moving and priorities shift. The first way would to hold off entirely on interacting with the book until you want the skill point. The actual name of the landmark is Statue to Meridia, but the place you enter into is Kilkreath Ruins. However, it will not trigger if you have already assisted in capturing 8 of the 9 holds, so you can potentially miss this thrall altogether. I said it. I have a dedicated necromancer who only uses lighting magic. I'd rather have you tell me that I have wrong information, than me misleading people that are here looking for information. to stay in one place or they're attacking a friendly NPC and you need them to stop. You can do this an infinite amount of times, but don't expect a whole lot of difference between their gear. Any other important notes regarding the permanency of the thrall will be listed right under their name too (like how Rigel disappears after 30 days, or if a NPC needs to be grave robbed). Cicero apparently will not level up past 40 as a thrall (provided that he never gets above 40 in the first place), so you should be able to keep him around even if he dies in combat. In addition to element, these thralls each have different strengths and weaknesses. In addition to it's Flames spell, it gets the Firebolt spell, which does 20 points of damage and sets the target on fire. You can just keep playing around with it for a little while to see what they spawn in. The next point of eminence, is the ability to summon them whenever you please. "UUUUUHHHHHHH". It's slow and boring, but if you want to make sure, this is the best way. If you'd like to use this FAQ on your website, all you have to do is ask for permission and I will more than likely give it to you, provided that you do not alter the contents of the FAQ and your website is not lewd or offensive. He's essentially, a named Bandit Chief, and the game even treats him as such, as casting Healing Hands on him while he is thralled, you'll get a message at top that will say, "Bandit Chief resisted Healing Hands". By far the biggest flaw overall is just their random behavior. She seems retain access to some of her spells as I've witnessed her casting some type of mage armor (probably Oakflesh, 40 points to armor rating for 60 seconds) and a conjure familiar spell. Some sections describing said NPCs, quests, or areas are also spoilers. You do not have to worry about storing bodies in your house. A Falmer Helmet or Pentius Oculatus Helmet may be a bit out of the way to get, but if you want it, your option is there. One prominent problem is his bulky mass can sometimes impede the player's ability to move through small spaces. With a thrall, that problem seems to only be exacerbated. Received as a quest reward for completing the quest, Go to the top of the College and cast the. Sacellum of Boethiah is located just Southeast of Windhelm. The Conjure Flame Atronach spell (the 60 second spell, which summons a slightly different version of the flame Atronach, more on that in a minute) has a weak melee attack when enemies get close, doing right at 15 points of damage. This bug also affects mages that come with enchanted robes already equipped. Go back to your NPC. Enemy on fire takes an additional 10% of damage per second. This guide would be non-existent without masterpug. In fact, it gets the biggest overall percentage boost out of the three (technically two, I'll talk more about it in the Storm Thrall section), with over a 200% increase to health between the two versions, while the frost thrall gets around a 49% increase from its 60 second version to permanent version. I say that your thralls have a really good chance of being permanent because it appears that not all thralls are permanent, but at the same time, they will stay longer than 24 hours. The enchanted armor will now be in effect too. A plus side is he can unintentionally take hits that were otherwise meant for the player. Arondil is found in Yngvild which is Northeast of Dawnstar on an Island. He also has access to a mage armor spell (probably Oakflesh, 40 pts armor rating for 60 seconds) and to Conjure Familiar. The phrase, "Don't put all of your eggs in one basket" comes to mind here. Also NPCs floating and then appearing to load. If you have a message board account level 10 or higher, you can send me a PM. She is marked "Essential" and thus cannot be killed until the quest Battle for Solitude, which is gained only by joining up with the Stormcloaks for the Civil War quest line. The Abandoned Shack is found just East of Solitude. It's also important to remember to take any perks deemed necessary in the Conjuration tree relating to the Atronachs if one is going to constantly rely on them. Thought of it yet? Normally, the only way you could obtain these clothes is by killing Cicero and then looting his corpse, but there is an exploit that allows you to loot and wear the Jester clothing without killing poor, little Cicero. You are now free to move the book to your inventory by trading items with them. Get Orchendor. The overwhelming majority of generic NPCs (i.e. Unique in the fact that Sain is currently (that I know of) the only named Dremora that can be thralled. From here, the player can release him or kill him. For whatever reason, Bethesda decided that they would have the NPCs constantly remind the player that they have a thrall. Unfortunately, the player is unable to marry her, so what's the next best thing? As of patch 1.3 though, most bodies disappear after one day, so revisiting your house within every 24 hours can become quite difficult. Expert trainers can level your skill from 1 - 75. I don't know. I must confess, while taking down notes on damage done, he was the source of much confusion. Some NPCs named in the sections below are part of the story. EDIT: I fixed Orchendor in terms of him not being able to attack. So NPCs are set to be at a slightly lower level than you. Daynas is found in Folgunthur, which is Southeast of Solitude and just West of the Abandoned Shack. Not terribly useful with a max level of 4, but if you dreamed thralling a battle-only-talking Dremora, that doesn't moan, in Redguard garb, well, today is your lucky day. Volkihars auto heal and would be the sturdiest but even then you probably ash them eventually. From what I can tell, Atronachs do not have, or rather, have no need of magicka or stamina. Unique to the Flame Thrall. All other denizens of walled cities will have their belongings placed inside of an unnamed urn or coffin. Well, depending on the follower it can be good or bad. You're first goal would be to get the Soul Trap spell. As long as I don't loot the mail off of him I should be fine....unless he levels up with me. Each NPC also has a specific rate at which they level up compared to your character's level. When reading the book, the player will have the option to choose: Saving all of these skill increases until you hit 79 in Conjuration will put you exactly at 90 Conjuration. It's a bit deceiving, because it looks like you just gain enough experience to level up to the next point. a door). If it's less, they will still be there). I really didn't mean it. Malkoran is found in Kilkreath Ruins, which you can find by going West along the road from Solitude. Please read the next three paragraphs about permanent thralls. More than likely, her stats will be very similar to other named Bandit Chiefs, like Hajvarr Iron-Hand (P) or Ghunzul (P). There is nothing the player can do to augment or prevent this, short of never completing the quest. It should be noted that the Flame thrall's dual-casted flames spell appears to be dual-casted in animation ONLY. He will also always respawn with an enchanted ring of Destruction and a necklace that either boosts his maximum health or increases the speed at which it regenerates. Just the 30 damage chain lighting spell. Buy one today! However, if you are near an enemy, you will gain experience every time you recast the spell. Return to the cell. A Bard at the Candlehearth Hall in Windhelm. This book is obtained as a quest reward for completing the quest Discerning the Transmundane, which can be started by talking to Septimus Signus at Septimus Signus's Outpost. You can visit the Hall of the Dead to see the NPC's coffin or urn (you don't have to, but if you want to make extra sure, you can), just to make sure the process worked correctly. It is worth mentioning though that his attacks drain enemies stamina by the same damage that is done to their health. But I digress. If you interact with Meridia's Beacon in front of her statue, you will get the quest The Break of Dawn which will lead you directly to Malkoran. With these perks, you are now looking at 120 seconds for a single cast, 264 seconds (4 minutes and 24 seconds) for dual casting, and a massive 47,952 hours for your thrall. Doing the hard work and figuring this stuff out unfortunate bug holding this version back on. 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